cawezs_mantle_to_stratus/elements/FluidPlace.mod.json

26 lines
1.9 KiB
JSON

{
"_fv": 77,
"_type": "feature",
"definition": {
"skipPlacement": false,
"generationStep": "SURFACE_STRUCTURES",
"restrictionBiomes": [
{
"value": "CUSTOM:Mushrooms"
},
{
"value": "CUSTOM:Frozencaves"
},
{
"value": "CUSTOM:Cliffs"
},
{
"value": "CUSTOM:Supersized"
},
{
"value": "CUSTOM:FlippedCherries"
}
],
"featurexml": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><block type=\"feature_container\" deletable=\"false\" x=\"40\" y=\"40\"><value name=\"feature\"><block type=\"feature_lake\"><comment pinned=\"false\" h=\"80\" w=\"160\">This feature block represents a lake. You can change the inputs to your liking. Lakes should be generated during the \"LAKES\" generation stage.</comment><value name=\"fluid\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">CUSTOM:EtherialLiquid</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the \"fluid\" of the lake. Here it's lava, but you can replace it with your custom fluid, or with any other block.</comment></block></value><value name=\"border\"><block type=\"blockstate_selector\"><mutation xmlns=\"http://www.w3.org/1999/xhtml\" inputs=\"0\"></mutation><field name=\"block\">Blocks.PRISMARINE#0</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the border of your lake. Here it's air, but you can replace with other blocks, such as stone.</comment></block></value></block></value><next><block type=\"placement_rarity\"><field name=\"rarity\">50</field><comment pinned=\"false\" h=\"80\" w=\"160\">This is the chance of your lake generating at all in a chunk</comment><next><block type=\"placement_count_on_every_layer\"><value name=\"count\"><block type=\"int_provider_constant\"><field name=\"value\">1</field></block></value></block></next></block></next></block></xml>"
}
}