cawez_puzzlebox/godot/editor/editor_layout.cfg
2024-06-29 21:57:20 -04:00

60 lines
2.4 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=555
dock_hsplit_3=-268
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://globals.gd")
dock_filesystem_uncollapsed_paths=PackedStringArray("res://", "res://ui/", "res://rooms/", "res://rooms/yellow/", "res://rooms/green/", "res://rooms/blue/", "res://primitives/", "res://primitives/unrelated_stuff/", "res://primitives/skybox/", "res://primitives/puzzle_tile/", "res://primitives/platforms/", "res://primitives/pallet/", "res://primitives/icons/", "res://primitives/button/", "res://player/", "res://objectives/", "res://levels/", "res://levels/yellow/", "res://levels/yellow/logic/", "res://levels/purple/", "res://levels/purple/parkour/", "res://levels/purple/logic/", "res://levels/green/", "res://levels/green/parkour/", "res://levels/green/logic/", "res://levels/blue/", "res://levels/blue/logic/", "res://cubes/", "res://cubes/tile/", "res://cubes/physics/", "res://audio/")
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://levels/green/logic/level_g_l_1.tscn", "res://levels/green/parkour/level_g_p_1.tscn", "res://levels/green/parkour/level_g_p_2.tscn", "res://levels/green/parkour/level_g_p_3.tscn", "res://levels/green/parkour/level_g_p_4.tscn", "res://ui/main_menu.tscn")
current_scene="res://ui/main_menu.tscn"
center_split_offset=-288
selected_default_debugger_tab_idx=0
selected_main_editor_idx=0
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://primitives/assign_force/assign_force.gd", "res://level_loader.gd", "res://objectives/objective.gd", "res://objectives/objective_switcher.gd", "res://primitives/assign_force/player_can_float.gd", "res://player/player_moves.gd", "res://player/player_moves_float.gd", "res://ui/scale_ui.gd"]
selected_script="res://ui/scale_ui.gd"
open_help=[]
script_split_offset=150
list_split_offset=0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=true
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true