cawezs_mantle_to_stratus/models/mojmap-1.21.x/ModelGladiatorSoul.java
2025-06-02 10:05:26 -04:00

67 lines
3.2 KiB
Java

// Made with Blockbench 4.12.4
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class ModelGladiatorSoul<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "gladiatorsoul"), "main");
private final ModelPart bone;
private final ModelPart bone2;
private final ModelPart bone3;
private final ModelPart bone4;
private final ModelPart bb_main;
public ModelGladiatorSoul(ModelPart root) {
this.bone = root.getChild("bone");
this.bone2 = root.getChild("bone2");
this.bone3 = root.getChild("bone3");
this.bone4 = root.getChild("bone4");
this.bb_main = root.getChild("bb_main");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create().texOffs(23, 6).addBox(
-0.5F, 0.0F, 0.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(2.0F, 20.0F, -1.0F));
PartDefinition bone2 = partdefinition.addOrReplaceChild("bone2", CubeListBuilder.create().texOffs(23, 0).addBox(
-0.5F, 0.0F, -1.0F, 1.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-2.0F, 20.0F, 0.0F));
PartDefinition bone3 = partdefinition.addOrReplaceChild("bone3", CubeListBuilder.create().texOffs(16, 14)
.addBox(0.5F, -1.0F, 1.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 22.0F, 0.0F));
PartDefinition bone4 = partdefinition.addOrReplaceChild("bone4", CubeListBuilder.create().texOffs(16, 14)
.addBox(-0.5F, -1.0F, 1.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 22.0F, 0.0F));
PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main",
CubeListBuilder.create().texOffs(0, 0)
.addBox(-2.5F, -9.1F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)).texOffs(0, 10)
.addBox(-1.5F, -4.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 16)
.addBox(-1.5F, -4.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)),
PartPose.offset(0.0F, 24.0F, 0.0F));
return LayerDefinition.create(meshdefinition, 32, 32);
}
@Override
public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
bone.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone2.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone3.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bone4.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
}